Roughly hewn, personal class notes on drilling down to one’s topic of passion, from David Wiley’s IPT 682 course.
weakness know-it-alls practice affect
recognizing one’s weakness allows one to improve humility makes one teachable
it doesn’t matter how many times you’re knocked down, it only matters how many times you get up get up until it becomes automatic
how do virtual world environments impact learning?
compared to a traditional physical classroom?
speculate: engaging (this question may not be of interest [it may also be too subjective]) convenient satisfying
identify legitimate teaching/learning applications for virtual worlds
What is a virtual world immerssive, 3d, avatar, not bound by physics
f2f,
conventional classical
good luck defining a typical physical classroom
focus on comparing specific teaching/learning activities
what person to person scenarios ( many to one, many to many, one to one, one to many)?
–
if you can travel… is this an argument about efficiency?
improve low-achieving students
art classroom constraint: blended
campbell and stanley threats to validity contamination
media comparison study? how do you prevent this from becoming a media comaprison study?
(is orality vs literacy a media comparsion study?) –
research on design of learning environments liberty
affordances of environments
if you itemize and categorize affordances of SL you might speculate new learning activities
how can we leverage and maximize new or different affordances of the virtual world?
beloit college
what assumptions about “millennial learners”
we need to consider the assumptions we make in order to achieve X
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IPT 682 Notes: 9-15-2009
Roughly hewn, personal class notes on drilling down to one’s topic of passion, from David Wiley’s IPT 682 course.
weakness
know-it-alls
practice affect
recognizing one’s weakness allows one to improve
humility makes one teachable
it doesn’t matter how many times you’re knocked down, it only matters how many times you get up
get up until it becomes automatic
how do virtual world environments impact learning?
compared to a traditional physical classroom?
speculate:
engaging (this question may not be of interest [it may also be too subjective])
convenient
satisfying
identify legitimate teaching/learning applications for virtual worlds
What is a virtual world
immerssive, 3d, avatar, not bound by physics
f2f,
conventional
classical
good luck defining a typical physical classroom
focus on comparing specific teaching/learning activities
what person to person scenarios ( many to one, many to many, one to one, one to many)?
–
if you can travel… is this an argument about efficiency?
improve low-achieving students
art classroom
constraint: blended
campbell and stanley threats to validity
contamination
–
media comparison study? how do you prevent this from becoming a media comaprison study?
(is orality vs literacy a media comparsion study?)
–
research on design of learning environments
liberty
–
affordances of environments
if you itemize and categorize affordances of SL you might speculate new learning activities
how can we leverage and maximize new or different affordances of the virtual world?
beloit college
what assumptions about “millennial learners”
we need to consider the assumptions we make in order to achieve X